I was able to bypass one of the puzzles due to being able to wall jump infinitely. It wasnt made very clear how the button worked for level 5, but I was able to figure it out. I liked the idea of having multiple kinds of boxes joined together in different ways. It made it more engaging, just wish there were more puzzles involving said mechanic. With some bugfixing and some extra polish, this could be a really fun game.
The idea is good but there are some bugs and issues. I will note a few...
1: you can infinitely walljump (you hug the wall and can spam space to gain leverage. this makes almost every level a cake walk)
2: Music stops playing after a while
3: I feel like level 5 is too hard (maybe cause i am stupid). Maybe add more information as to how to beat the level or perhaps a walkthrough on the itch.io page.
Overall: good idea but the execution could have been handled a little better. I know it's not easy for someone to make a game in just a couple of days but it felt like it missed alot of things. even for something that had a 2 day deadline.
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I was able to bypass one of the puzzles due to being able to wall jump infinitely. It wasnt made very clear how the button worked for level 5, but I was able to figure it out. I liked the idea of having multiple kinds of boxes joined together in different ways. It made it more engaging, just wish there were more puzzles involving said mechanic. With some bugfixing and some extra polish, this could be a really fun game.
Thanks, I wasn’t able to polish, and bug fixing due to the game jam’s deadline, but I am definitely going to make an full version later.
The idea is good but there are some bugs and issues. I will note a few...
1: you can infinitely walljump (you hug the wall and can spam space to gain leverage. this makes almost every level a cake walk)
2: Music stops playing after a while
3: I feel like level 5 is too hard (maybe cause i am stupid). Maybe add more information as to how to beat the level or perhaps a walkthrough on the itch.io page.
Overall: good idea but the execution could have been handled a little better. I know it's not easy for someone to make a game in just a couple of days but it felt like it missed alot of things. even for something that had a 2 day deadline.